1. Guy English, a guy with some actual game industry experience, on Apple’s new graphics API:

    Metal and the investment Apple’s made in its development and support shows that the company’s now taking gaming very seriously, indeed.

    I hope he’s right. It’s no secret that I’ve been a big supporter of iOS gaming since the beginning. And while casual gaming is great, and keeps iOS in the gaming picture, the more traditionally graphics-intensive titles are what Metal is going to boost the most.

    One of my favorites, Republique, runs on Unity, so I’m hoping for some Metal magic in upcoming episodes. A guy can hope, can’t he?


  2. On this week’s Critically Speaking podcast: When does marketing become sheer deception? It’s one thing to manipulate the audience in benign ways, getting them excited for a product that the creators are equally or more so excited about. It’s entirely something else when he marketing dictates what will be included in a game or when a game must be shown in order to generate revenue.

    Check it out on ShoutEngine or subscribe in iTunes.


  3. That’s right. Critically Speaking, my podcast with Scott Boren is not dead. Though Do You Have a Mountain Bike? is closing its doors, all subscribers should soon be redirected to our new feed over at ShoutEngine. Scott and I are excited to continue in much the same way as we have been for nearly a year. Apologies for the lapse in time as we arranged our affairs with the new hosting solution. Hopefully, we won’t miss a beat from here on out.

    On Episode 38:

    What qualifies someone who is passionate about a topic? Be it art, film, or gaming, there is a tendency to designate between those who feel strongly about a medium—and demonstrate those feelings by spending vast amounts of time on it—and those who simply care enough to spend what little time they have being involved. With games, this designation usually produces negativity. Is there a way to be both passionate and spend less time than others or even your past self?

    Check it out at ShoutEngine or subscribe in iTunes.


  4. Ben Thompson:

    Imagine a new TV product, with two models:

    • $99 with a full set of entertainment options, but no gaming
    • $179 with a full set of entertainment options, plus gaming

    This TV product would be on an annual release cycle; average consumers would only upgrade every few years (the core OS and most games would support 3 generations), while more serious gamers would upgrade every year providing a nice bit of recurring revenue (this would be much more feasible today, as developers have long since developed the expertise to make games available across multiple architectures).

    If Apple were to follow this strategy, and the hints are present in iOS 8 and the videos from WWDC to suggest they might, it would likely be enough to keep me—a lifelong gamer with a gaming podcast, a self-built gaming PC, and a list of past console purchases—from ever buying an Xbox One or PS4. All it would take is the right buy-in from third-party developers, and I’d be sold. In fact, I can’t think of many adult gamers who would continue with the old ways if this were a viable option.

    The first version would be underpowered in comparison to a PS4; that’s certain. But if users were able to afford an upgrade every year—or every two years—the consoles simply wouldn’t be able to keep up after only a handful of cycles. Meanwhile, the majority of consumer dollars could go to the games themselves (and the obligatory percentage to the App Store). It’s a future that I hope comes to pass, as I already like the Apple TV and want nothing more than to see it become the hub around which all of my large-screen entertainment centers. If I can add gaming to that list, all the better.

    Also, read Thompson’s whole article. This is a guy who gets the industry in a way that many writers seem to not even recognize, let alone have the capability to articulate.


  5. On this week’s Critically Speaking podcast: Games have always striven toward the goal of creating believable virtual worlds, but with the recent advancements from Oculus and Sony’s Project Morpheus, VR is closer to becoming a reality than ever before. What happens when the world you choose to escape to is populated by your Facebook friends list?

    Check it out at DYHAMB? or subscribe in iTunes.